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I created my own take on the effects from the Silent Realm in Zelda: Skyward Sword in Unity HDRP#madewithunity#gamedev
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Blog post here: https://pixelalchemy.dev/posts/zelda-silent-realm-effect/If you're wanting to learn more about customizing HDRP this one's for you!
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I've done it! I've taken the most perfect screen capture of #SlimeRancher(Okay, maybe not *perfect* but it'll do the job of showing most of Slime Rancher's passes in a single scene.)
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The best part of having complete control over my blog is how easy it is for me to embed little interactive visualizations like this.It's 2022, who wants to visualize cube maps flattened out in 2D?
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My graphics study of Slime Rancher by Monomi Park is finally complete✨A frame of Slime Rancher: A look into what makes those pixels so gosh darn...
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Even if you're not a graphics person, I think you'll still have fun looking through all the screenshots and playing with the interactive bits!This article took an inordinate amount of time to write, so...
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Found an old devblog by Ian McConville that answers what the slime faces' green channel is for, turns out it's for eye...
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I recently explored using DXC with Unity shaders, which accelerates shader iteration and enables shader model 6 features.Documentation on this is a bit lacking at the moment so I wrote a little blog...
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GameMaker was extremely formative for me as a software developer. Very excited to be able to recommend it to budding programmers once again! 🎉https://gamemaker.io/en/blog/gamemaker-free-platforms
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